Town: Odíhg Kèlnù Lèj̼gíh

Odíhg Kèlnù Lèj̼gíh

Odíhg Kèlnù Lèj̼gíh
Example Tauric architecture.
StateDalandic Empire
ProvenceĀwānzāt Provence
Sub ProvenceS̺û Îs̺à Kingdom
RegionŌ̄ńāge Nërgä Woodlands
Founded1540
Community LeaderMaster Casuanidae Carew Prothero
Area6 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1062 m (3484 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population1447
Population Density241 people per km2 (723 people per mi2)
Town AuraTruename Magic
Naming
Native nameOdíhg Kèlnù Lèj̼gíh
Pronunciation/ˈcɛlnʊ lɛj̼/ /gɪ̞/
Direct Translation[notebook] [cyan]
Translation[Not Yet Translated]

Odíhg Kèlnù Lèj̼gíh (/ˈcɛlnʊ lɛj̼/ /gɪ̞/ [notebook] [cyan]) is a subtropical Town located in S̺û Îs̺à Kingdom, Āwānzāt Provence, within the Dalandic Empire.

The name Odíhg Kèlnù Lèj̼gíh is derived from the Tauric language, as Odíhg Kèlnù Lèj̼gíh was founded by Casuanidae Carew, who was culturaly Tauric.

Climate

Odíhg Kèlnù Lèj̼gíh has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 12°C (53°F). Odíhg Kèlnù Lèj̼gíh receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Kèlnù Lèj̼gíh covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1062 m (3484 ft) above sea level.

Overview

Odíhg Kèlnù Lèj̼gíh was founded durring the early 16th century in summer of the year 1540, by Casuanidae Carew. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Casuanidae Carew.

Odíhg Kèlnù Lèj̼gíh was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Kèlnù Lèj̼gíh is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Kèlnù Lèj̼gíh is buildings are arranged arround a network of premissive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Odíhg Kèlnù Lèj̼gíh's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Odíhg Kèlnù Lèj̼gíh has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Kèlnù Lèj̼gíh ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Odíhg Kèlnù Lèj̼gíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Kèlnù Lèj̼gíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Kèlnù Lèj̼gíh's parks.

Odíhg Kèlnù Lèj̼gíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Kèlnù Lèj̼gíh.

Odíhg Kèlnù Lèj̼gíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Kèlnù Lèj̼gíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Kèlnù Lèj̼gíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Kèlnù Lèj̼gíh's public wards, blessings, and other arcane systems.

Odíhg Kèlnù Lèj̼gíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Kèlnù Lèj̼gíh's natural decorations nor waterways.

Odíhg Kèlnù Lèj̼gíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Kèlnù Lèj̼gíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Kèlnù Lèj̼gíh's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, summer is long in Odíhg Kèlnù Lèj̼gíh.

The Blood Hawk near Odíhg Kèlnù Lèj̼gíh are known to be quite timid.

Odíhg Kèlnù Lèj̼gíh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Truename Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 5802 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4341
    • Swine: 289
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

457 of Odíhg Kèlnù Lèj̼gíh's population work within a Foundational Occupation.

889 of Odíhg Kèlnù Lèj̼gíh's population do not work in a formal occupation, but do contribute to the local economy. 101 (7%) are noncontributers.

Points of Interest

Odíhg Kèlnù Lèj̼gíh produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Odíhg Kèlnù Lèj̼gíh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a pair of gauntlets of Elven High Magic, an a pair of gauntlets imbued with potent amounts of Elven High Magic energies was created in Odíhg Kàqhop by in time immemorial, reportedly some time during the late 2nd century.

History